My board game survive has practically been built in my head already. I have the aesthetics, game mechanics and design pretty well finished off, the only things I need to complete for the game now are logistical and production problems.
My intended audience for Survive is ages 13+ but I wanted to primarily target people 18+ so that more complicated scenarios and obstacles can be brought into the game. I don’t plan on advertising the game anywhere, but if I was to sell this game online, I would advertise it on game-related websites, and perhaps try and sponsor a video with some game-genre youtube channels to promote my game.
I’ve looked at this website which offers some decently priced cards, but with 4 decks, it would cost $48 per game, which isn’t exactly economical, especially if that means I would have to price the game that high if anyone would actually want to buy it.
Even though that website is pretty costly, i’m still probably going to buy it through there, unless I can find a cheaper website, just because I don’t intend of mass-producing them to make each individual game cheaper than $48.
While i’ve though in depth about the game mechanics and how it operates, I’ve only got some loose idea regarding the aesthetics of each card. Should I keep a consistent style throughout the decks, or should I just pick something that accurately portrays the event/character/object? I’ll probably pay for a graphic designer to design the cards for me so I can keep a similar look throughout and be confident in the work, that way I can focus on my other DIGC project Chattr and the production/logistics of my game!
2 thoughts on “Survive: Upddate”
Reblogged this on Digital Game Cultures.
This sounds like a really interesting game! I dont think the cost will be too bad to print your playing cards, and because of your concept the design will be pretty simple in my opinion. Otherwise your game seems to be coming along really well!